

Why get frightened alone? Share the fear with your friends in these co-operative games! It asks all these questions: how should that work with the ghosts? What can and can’t the ghosts hear? And who can and can’t hear the ghosts? We’re really trying to keep the ghost play as similar as possible but at the same time we’re potentially looking at some surprises.Horror games are usually played solo, and it’s even creepier if you’re doing so late at night in a quiet neighborhood.Īs this genre is not for everyone, perhaps it’s less scary or creepy to play multiplayer horror games. ‘One of the most different aspects to the VR version is the ability to communicate with voice and that opens things up. With built-in voice communication, some roles like ghost crewmates (those who have been killed by an imposter but can still perform tasks) posed some design opportunities. The map, for example, has to accommodate a switch to 3D and a first person perspective, so providing opportunities to hide and creep around corners became a high priority. The overarching sentiment – across the map design, tasks, and various roles – is they’re aiming for something that’s as ‘familiar as possible’ despite any necessary adjustments. However, the developer is reluctant to give away exact details on the finer changes. Some of these differences are clear in the gameplay trailer that debuted at the Meta Quest Gaming Showcase, featuring wider pathways and spaces for navigation, observation points through grates, and maze-like routes designed to disorientate and second-guess player motivations.

A lot of the biggest challenges had to do with moving through the spaces and the way all of that feels.’ ‘It meant the maps had to be different, the characters needed to be presented in a different way, the mini-games needed to work in a somewhat different way so that you really have the feeling that it’s real Among Us but I’m in it and I’m doing it with my own hands in VR. And a lot of the times that meant doing things differently.

So for us, it wasn’t so much about the need to make it look exactly the same or play exactly the same, we needed to make it feel exactly the same. ‘And there’s a lot of subtlety in that the size of the spaces, the timing of the games, the ability to sneak up and surprise your friends, there’s a lot of detail in that. ‘The most important thing for us was not to lose any of the magic that’s already in there,’ says Schell.
#TOP HORROR GAMES 2018 STEAM MOD#
One mod by developer Jar recreates the original map in Among Us, The Skeld, in a 3D space and already works fine in VR – albeit with human-sized crewmates instead of the cutesy bean-like humanoids of the original.
#TOP HORROR GAMES 2018 STEAM MODS#
Since the original hit the stratosphere in 2020, fan-made versions have circulated in VRChat, a virtual world platform dominated by community mods and creations. ‘Not everyone’s going to want to use the microphone-based system, so we’re looking at having different modes of communication in the game but trying to make it as VR-friendly as possible.’įor some, Among Us VR is already a virtual reality game.

‘That would have made it hard to translate across,’ adds Schell. Unlike the original, which offered text chat during meetings and relied on players using external platforms like Discord if they wanted voice communication, Among Us VR utilises the microphone on VR headsets for an entirely verbal experience for up to 10 players. It felt like, no, we should let it be its own game and that way it can have its own game balance and not be restricted by trying to map exactly to the original game.’Ī big reason behind this, according to the developer, is the communication systems in Among Us VR. We realised we would have to water down the VR version if we were going to completely connect it and it wasn’t feeling like the right thing to do. ‘We realised that to be able to balance between the two games, it was unlikely that we were going to be able to make that feel right.
